Quake Ii Engine For Macos 10.15 Average ratng: 8,4/10 1591 votes

Unigine 'Heaven' DX11 Benchmark v4.0

  1. Quake Ii Engine For Macos 10.15 3
  2. Quake Ii Engine For Macos 10.15 8
February 13th, 2013

Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader application programming interface (API) developed by Apple Inc., and which debuted in iOS 8.Metal combines functions similar to OpenGL and OpenCL under one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, macOS, and tvOS. R/quake: A subreddit for the classic Quake games from iD Software. Read the wiki for information!

Choices are to either 'Ignore' or 'Eject'. It used to work just fine.Am using OS X El Capitan 10.11.6After downloading and installing the printer driver for HP Laserjet P1102w (HP Printer Drivers v5.0 for OS X) and opening Print & Scan in System Preferences, the printer doesn't show up even when the printer is connected.The message I get when I turn the printer on is 'The disk you inserted was not readable by the computer'. Hp laserjet p1102w driver for mac el capitan.

- What's New
  • 246.7 MB
    Unigine_Heaven-4.0.exe
  • 273.1 MB
    Unigine_Heaven-4.0.run
  • 260.8 MB
    Unigine_Heaven-4.0.dmg

Unigine 'Heaven' DX11 Benchmark v3.0

March 8th, 2012 - What's New
  • 236.0 MB
    Unigine_Heaven-3.0.exe
  • 259.6 MB
    Unigine_Heaven-3.0.run
  • 250.3 MB
    Unigine_Heaven-3.0.zip

Unigine 'Heaven' DX11 Benchmark v2.5

Quake Ii Engine For Macos 10.15 3

March 3rd, 201110.15 - What's New
  • 228.3 MB
    Unigine_Heaven-2.5.exe
  • 235.1 MB
    Unigine_Heaven-2.5.run

Unigine 'Heaven' DX11 Benchmark v2.1

May 24th, 2010 - What's New
  • 230.2 MB
    Unigine_Heaven-2.1.msi
  • 232.2 MB
    Unigine_Heaven-2.1.run

Unigine 'Heaven' DX11 Benchmark v2.0

March 23rd, 2010 - What's New
  • 230.2 MB
    Unigine_Heaven-2.0.msi
  • 232.7 MB
    Unigine_Heaven-2.0.run

Unigine 'Heaven' DX11 Benchmark v1.0

October 23rd, 2009
  • 127.8 MB
    2FB1DF96C65AC1CFDC185295E93DED0B
Features:
  • Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL
  • Comprehensive use of tessellation technology
  • Advanced SSAO (screen-space ambient occlusion)
  • Volumetric cumulonimbus clouds generated by a physically accurate algorithm
  • Dynamic sky with light scattering
  • Interactive experience with fly/walk-through modes
  • Benchmark mode
Software requirements:
  • .NET framework 2.0 (Windows version only, optional)
  • OpenAL (included into Windows installer)
  • Latest stable video drivers
Hardware requirements:

Quake Ii Engine For Macos 10.15 8

  • Tessellation feature REQUIRES a GPU with DirectX 11 support!
  • ATI Radeon HD 2xxx and higher or NVIDIA GeForce 7xxx and higher (recommended: NVIDIA 8800 / AMD 4800 series)
  • 256 Mb of video memory
Known drivers issues:
  • [ATI] Alpha-testing is wrong in OpenGL
  • [ATI] Depth of field works incorrectly in OpenGL
  • [NVIDIA] Low color precision on 7xxx series

Version History

v4.0 (February 13th, 2013)

  • Benchmarking presets for convenient comparison of results
  • GPU temperature and clock monitoring
  • Drastic improvement of SSDO
  • Stars at nighttime
  • Improvement of lens flares
  • New, improved version of UNIGINE Engine under the hood
  • Detection of multiple GPUs
  • Anti-aliasing support on Mac OS X
  • Enhancement of automation scripts in Pro version
  • New Advanced edition
  • Russian and Chinese localization

v3.0 (March 8th, 2012)

  • Added Mac OS X version compatible with 10.7+ (no tessellation).
  • Added support for Intel HD 3000 GPU (no tessellation).
  • Improved support for multi-monitor configurations.
  • Added support for NVIDIA 3D Surround (multi-monitor stereo 3D).
  • Enhanced NVIDIA 3D Vision support.
  • New cross-platform launcher without .NET dependencies.
  • Fixed Phoronix Test Suite compatibility issue.
  • Fixed minor visual artifacts.
  • Improved compatibility with Mesa drivers.
  • Improved detection of new GPUs.

v2.5 (March 3rd, 2011)

  • Added the Professional edition (see details below)
  • Improved support of various GPUs
  • Added support of indirect occlusion (SSDO) to simulate real-time global illumination
  • Improved the stability during multi-hour running
  • Fixed Windows GUI launcher compatibility issues
  • Improved the quality of ambient occlusion
  • Fixed minor content glitches
  • Added a user manual
  • Improved an installer for Windows
Quake Ii Engine For Macos 10.15

v2.1 (May 24th, 2010)

  • Support of OpenGL 4.0, including hardware tessellation
  • Added stereo 3D support in several modes:
    Anaglyph, Separate images, 3D Vision, iZ3D
  • Several minor optimizations

v2.0 (March 23rd, 2010)

  • Heavier tessellation load
  • Several major optimizations of the engine
  • Added new elaborated objects in the world
  • Physics-driven flags
  • Enhancements of some old assets
  • Introduced 'moderate' and 'extreme' tessellation modes
Demo
Older Mac OS
383.0 MB
3,750
More votes needed
Earth is under siege by the Strogg, a barbaric Alien race moving through the universe consuming, recycling and annihilating any civilization in their path. in a desperate attempt to survive, an armada of Earth's finest warriors is sent to take the battle to the Strogg home planet.
Quake 4 enlists gamers in the role of Matthew Kane, a member of the legendary Rhino Squad, to penetrate deep into the heart of the Strogg war machine and engage in a series of heroic missions to destroy the barbaric alien race. QUAKE 4 begins only moments after the events of QUAKE II, with the Earthís fleet launching a massive offensive to the planet Stroggos.
As Matthew Kane, gamers invade the alien stronghold, fighting alone, along side other Marines, and in mechanized walkers and hover tanks as they encounter the Strogg and their disturbing amalgamations of man and machine. Built on id Software's revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, style and feel of QUAKE III Arena.
Requirements:
· PowerPC G4/G5 or Intel chipset
· 1.67 GHz or faster
· 512 MB or higher
· (ATI): Radeon 9600 or better
· (NVidia): GeForce 6600 or better
· Video Memory (VRam): 64 MB.

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